The general objective of this project was to perform a pilot test of the website in order to learn the operation of the games and to propose a way of application in those communities where Fundación Haciendas del Mundo Maya are present.
During the first half of 2013, Inoma had the opportunityto collaborate with the MUTEC by placing promotionals and cards in one of its exhibitions. The objective is that children attending the museum could use our videogames in the computers that were installed in this exhibition.
We performed a pilot test in 43 public schools (21 treatment schools and 22 control schools) in the metropolitan area of Puebla de Zaragoza involving approximately 18,500 children. The goal was to determine if our videogames improve academic performance in primary students.
Fundación Telefónica invited us to the first education meeting aimed at teachers, didactic coordinators and experts in Information and Communications Technology (ICT) that are part of the “Aulas Fundación Telefónica” project. Our participation was on July 24th, 2012 at the NH Hotel in the Zona Rosa (Pink Zone), Mexico City.
From March through June 2012 we placed a didactic island in the Papalote Museo del Niño (Kite Children Museum) with four computersin which children attending the museum could use our videogames. Any child wishing to know theexhibition would receive a card containing a user id and a password that created his personal membership. With this information, all children can access Chíspale website from any computer connected to Internet inside or outside the Papalote.
Aiming to improve our experience, in 2012 we started our practice program, mainly with Cornell University (2012 and 2013) and this year we are looking forward to increase our partnerships with different domestic and foreign academic institutions. Our objective is to create a larger interchange of experiences and ideas between students, universities and our organization, in order to help us benefit our work.
In collaboration with Universia, a second call from Lúdica was launched, this time Latinamerica universities participated, with the goal of developing creativity of young university pupils in order to strengthen basic education. The core objective was to reinforce and strengthen skills and abilities of pupils from 1° to 6° grade in primary level in subjects such as oral expression and language comprehension.
Inoma, member of OLE, and the Departamento de Educación de la Universidad Iberoamericana Campus Ciudad de México (Department of Education, Universidad Iberoamericana Campus Mexico City) organized the 3rd General Meeting of OLE in Mexico City, from September 26 to 29, 2011. The subject this year was: “Education and persuation: the challenge of the scale and what to do to make change happen”.
In August 2011, Inoma was appointed School Pathfinder for Microsoft, with which we are one of the innovative education institutions in the world that obtains support and guidance from Microsoft. The program is udes to create networks among schools that seek to develope new projects in order to improve education quality.
Currently, the subject of children and videogames is widely treated in Internet forums and by several specialists on the theme; nonetheless, there is not much data regarding the use of videos as learning tools. Following, we will try to give some ideas that after years of experience we have learnt.